
Especially bad if Zero did go Maverick, as after X is repaired, he no longer remembers Zero thanks to reprogramming that the Maverick Hunters can't undo. Bittersweet Ending: Regardless of whether or not the Eurasia is stopped, X and Zero nearly die in the fight with Sigma at the end of the game, and Zero is presumed dead.Big Damn Heroes: A variant: You as the player are the one coming to the rescue of the one in distress (who was even in disrepair), when Sigma personally attacks them.Subverted when Monstrosity Equals Weakness comes into play, seeing as he's the easiest Boss in the game and he gives a useful weapon/technique to boot. Bat Out of Hell: Dark Necrobat, being a creation of Sigma himself he is also the only boss who is officially a Maverick from the start, as opposed to being infected later on.Bag of Spilling: Averted for once X still has the Fourth Armor if you start a new game with him.
Background Boss: Rangda Bangda W and Sigma's second forms. Wily returned and where he is after this game, however, are never explained or explored. Wily has returned in some matter to inform Sigma about Zero's connection to the Maverick Virus, as well as somehow build Sigma a new battle body. Back from the Dead: Presumed dead since the Classic Mega Man series, it's strongly implied that Dr. Awesome, but Impractical: Zero's Z-Buster it's extremely slow and deals less damage than Normal X's fully-charged shot. Attack of the 50-Foot Whatever: Sigma has a battle body. Art Shift: X5 uses far more pre-rendered sprites than X4 and its mostly hand-drawn artstyle. Apocalypse How: Sigma intends on launching what could be a Class 3 to Class 4, as he intends to wipe out humanity, and possibly all biological life, off the face of the planet. Anime Theme Song: "Monkey" by Showtaro Morikubo in the Japanese version. As infamously difficult as the Ride Chaser segment of Volt Kraken's stage is (especially if you're gunning for the Falcon Armor part) the rest of the stage rewards the player with a ton of extra lives. Despite the game being presented as a Timed Mission, you can take as much time as you want during stages, as time only ticks down when you enter a stage. Not a whole lot, but if you invested heavily in Zero, and the plans to stop the Colony Drop fails, X has 4 heart tanks (though he'll need Gaea and Falcon Armors to reach them) to help give him some extra health to help against enemies he isn't ready for. Amazing Technicolor Battlefield: The "Zero Space" stages. All the Worlds Are a Stage: Zero Space, the final area of the game, consists of levels that appeared in prior games in the series, including Quick Man's stage elements from Mega Man 2, a boss fight with the Shadow Devil (a new version of the Yellow Devil fought in the first Mega Man), and a retooled version of Sigma's first fortress stage from X1, with a boss fight against Rangda Bangda from the second fortress stage at the end. Only Spike Rosered and Dark Necrobat are truly assholes among the bosses.
Their last request is to be Mercy Killed before they go insane.
Alas, Poor Villain: A few Mavericks went out of control due to the Sigma Virus infections, while others, such as Spiral Pegasus and Tidal Whale lost their will to live, and Burn Dinorex was consumed by paranoia. Advancing Boss of Doom: In Tidal Whale's stage, there is a battleship that serves as a Mini-Boss that chases you 3/4s of the level. He is absent for the rest of the X series, except for a cameo in X6 Dynamo disappears halfway into the game with no mention of him at all at the end. However, in the Zero series, Copy-X runs a city called "Neo Arcadia" with no mention of Elysium.
This seemed to allude to the possibility of X (or Copy-X, who was originally supposed to be X himself) building it in the Mega Man Zero series.
In X's ending if Zero went Maverick, he mentions wanting to build a utopia called " Elysium". #Megaman x5 heart tanks zero series
But then the X series continued on, and there is little to no mention of Wily ever since. Since X5 is supposed to be the final X series game, the franchise would have gone full-circle with the implication that Dr.Burn Dinorex/Mattrex gives Ground Fire to X, and Quake Blazer to Zero is weak to Spiral Pegasus's weapons.Dark Necrobat/Dark Dizzy gives Dark Hold to both X and Zero is weak to Shining Firefly's weapons.Spike Rosered/Axle the Red gives Spike Ball to X, and Twin Dream to Zero is weak to Burn Dinorex's weapons.Spiral Pegasus/The Skiver gives Wing Spiral to X, and Wind Shredder to Zero is weak to Dark Hold.Tidal Whale/Duff McWhalen gives Goo Shaver to X, and Flying Splasher to Zero is weak to Crescent Grizzly's weapons.